Dinner Time Visualizations is a computational system I designed to better understand the emotions an intimate partner conveys at the dinner table.
Dinner Time Visualizations is a computational system I designed to better understand the emotions an intimate partner conveys at the dinner table.
Dinner Time Visualizations Concept Video
The system is comprised of two monitors, placed directly behind each partner, that visualizes the facial expressions of the partner sitting across from it. By situating the experience at the dinner table, I aimed for the visualization to successfully integrate itself into all sorts of different conversations a couple might have. This could be a larger conversation about their future (e.g., considering having another child) or a decision with few consequences (e.g., what movie to watch after dinner).
Different aspects of Dinner Time Visualizations were designed so that an intimate partner could better understand the emotions they convey at the dinner table.
Dinner Time Visualization’s Emotion Visual Language
For Dinner Time Visualizations, I created a working demo and an animated video. The demo was created to show a working implementation of the visualization, while the animated video was used for testing.
The animated film tells the story of a couple having a conversation over dinner. The script of the film was specifically designed to show the range of emotions the system could communicate, such as anger and happiness. Topics covered in the animated film were chosen based on the findings of the Mechanical Turk study.
Frame from Dinner Time Visualizations’s animated concept video
User sentiment from testing Dinner Time Visualizations was slightly more positive than negative. While some users noted that "you should be able to understand your expressions without visual feedback", others saw it as "empowering" and "cute." I also learned that some users felt that Dinner Time Visualizations could "allow someone to adjust their behavior", but at the same time draw oneself "out of the conversation" and "potentially escalate a situation." Another insight distilled from user’s surveys and interviews is that:
While Dinner Time Visualizations proved to be challenging to implement, the concept enabled me to explore the different forms that feedback could take, while also investigating potential contexts for an experience within an intimate relationship. The following are principles I gathered when evaluating Dinner Time Visualizations.
Storyboards focused on Dinner Time Visualizations and potentially unfavorable directions of that experience concentrated on the following statements.
One theme I found throughout these storyboards was that the algorithms behind the visualizations created by the artificial agent lacked visibility— both in terms of the visual language representation and the models they employ. To deal with this issue, the forms used to convey information in Dinner Time Visualizations, the ways in which a user can influence the models, and how the models are informed by various inputs (i.e., my prototype of Dinner Time Visualizations is only informed by facial images, if I continue working on this concept I hope to expand that to more than one form of input) warrants consideration.
While evaluating Dinner Time Visualizations, some research participants shared that both the visual language and form of Dinner Time Visualizations could draw an individual out of the conversation. A new iteration of Dinner Time Visualizations that addresses this comment would include a stripped down visual language (i.e., evolving gradients of colors) and a reduced presence in a room (i.e., the visualization takes up small picture frames not in the direct eye path of a partner that a partner could glance at from time to time).
An iteration of Dinner Time Visualizations with a stripped down visual language that takes up a small picture frame